Critical Hit is a website I created as a means of sharing my analysis of critically-acclaimed games and expressing thoughts on games design as a whole. Through this project, I have learned a lot about creative expression in video games, while engaging in rewarding conversations with others.
I have had a diverse set of roles in various game development teams as a writer, director, level designer, programmer, and artist. My experience ranges from commercial to academic environments in multiple game engines (2D and 3D) on a wide variety of genres. My personal goal is to create unique and innovative games that aim to make players introspect. Through these experiences, I have learned a lot about game design, storytelling, working efficiently in a team, and organizing group tasks effectively.