Game Analysis

        Critical Hit is a website I created as a means of sharing my analysis of critically-acclaimed games and expressing thoughts on games design as a whole.  Through this project, I have learned a lot about creative expression in video games, while engaging in rewarding conversations with others.

Game Development

        I have had a diverse set of roles in various game development teams as a writer, director, level designer, programmer, and artist.  My experience ranges from commercial to academic environments in multiple game engines (2D and 3D) on a wide variety of genres.  My personal goal is to create unique and innovative games that aim to make players introspect.  Through these experiences, I have learned a lot about game design, storytelling, working efficiently in a team, and organizing group tasks effectively.


        Through my internships, I have had the opportunity to apply my knowledge gained in school and extracurricular projects in a professional work environment.