Harry Potter: Hogwarts Mystery

Company: Jam City
Proprietary Engine/Tools, Maya, Google Sheets, Perforce, JIRA, Confluence
Platform: Android/iOS
Role: Associate Game Designer

  • Designed levels, staged & shot cinematic scenes in Maya and proprietary tools, including some of our biggest content in both narrative impact and scope
  • Scripted gameplay, player interactions, cutscenes, events, and more
  • Collaborated with writers, artists, animators, engineers, QA, and producers to ensure a cohesive vision and ship story content on a weekly basis
  • Programmed new tools to expedite level design process and improve quality of levels and scenes
  • Taught new game designers and wrote documentation to facilitate faster on-boarding for new team members across all departments
  • Specced out art & animation assets for future content, assessing how/where to repurpose pre-existing assets
  • Pitched/wrote 1-pagers for new features, story quests, and engine interface for designers
  • Implemented tuning in Google Sheets