F84 Games

Tools: Proprietary Engine, Unity, Haxe, C#, Tiled, SVN, SourceTree, Photoshop
Platforms: Android/iOS, Web, PC
Role: Game Design Intern

scoobydoo-hauntedhouse

Scooby Doo: Haunted House
Rogue-lite / 2D Platformer | Web

Level Design: sketched and revised over a dozen rooms on paper, blocked out the lead designer's sketches as well as my own, implemented art, refined level designs and tuning

Programming: AI behavior, bug fixes

red-sonja-generic-art

Red Sonja (Unreleased)
Hack 'n Slash / 2D Platformer | PC

Combat design: planned enemy types, planned enemy attacks, specced out necessary art/animation assets

Level design: blocked out levels based on both the lead designer's sketches and my own, coordinated with lead designer to ensure level designs meshed well with the story and that the atmosphere matched the original creator's vision of the world

Programming: Collaborated with the sound designer on a dynamic background music system

tootsie-pop

Tootsie Pop
Match-3 | Android/iOS

Level Design: sketched and refined dozens levels on paper, implemented levels in Unity, adjusted tuning

SD_Games_Batman_Shadow_Combat_PreviewThumb

Batman: Shadow Combat
Stealth / 2D Platformer | Web

Level Design: sketched and revised levels on paper, blocked out levels, implemented art, polished/homogenized aesthetic across all levels

game_survivalRun2

Survival Run with Bear Grylls
Infinite Runner | Android/iOS

QA: tested a game update, collaborated with programmers to solve some bugs.

tomandjerry

Tom and Jerry: Match N' Catch
Collapse | Web

Game Design: final tuning and balancing

QA: bug testing