Company: Singularity 6
Platform: PC, Nintendo Switch

Role: Systems Designer
Unreal, Perforce, Google Sheets/Docs, Mural, Miro, GIMP, Jira, Tableau

Pitch, write design documentation for, and oversee the implementation of social and cosmetic features, including character creation, outfit changing, chat, emotes, and Nintendo Switch port requirements.

The following is a sample of my feature work:



  • Equippable companion that follows the player around the world with different cosmetic skins
  • Purchase incentive for in-game currency
  • Developed on extremely tight deadline after a pivot from executives post-code lock

My Work:

  • Collaborate across all disciplines to determine lowest-cost option for implementation on an extremely short deadline
  • Reconcile competing stakeholder requirements and align team on a feasible, cohesive design
  • Wrote design spec
  • Define MVP requirements, stretch goals, and future improvements
  • Develop testing checklist
  • Playtest and provide feedback on AI behavior through multiple rounds of iteration
  • Wrote English copy and revised Spanish localization
Fan-Made Gameplay Video